Half Ghost

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Whether by accident, or in an act of desperation, the immortal soul has been torn from its flesh and crammed back in.

Creating a Half Ghost

Half Ghost is an acquired template that can be added to any corporeal creature that is not a construct, elemental, outsider, or undead that has a minimum charisma of 12 (referred to hereafter as the base creature). A half ghost creature uses all the base creature’s statistics and special abilities except as noted here.

CL: +2
Type: remains the same creature type, gains the swarm subtype, and unbreathing subtype. Do not recalculate the creature's base attack bonus, saves, or skill points.
Vision: have the darkvision 60 feet racial trait.
Armor Class: Gains a deflection bonus equal to charisma modifier. Bonuses gain from natural armor are halved (rounding down).
Resistence: gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Speed: Fly Speed 30ft (perfect) unless base creature has better.
Combat: -8 size modifier CMD
Skill: +4 size modifier to Acrobatic, Climb, Escape Artist, and Fly.

Semi-shape (EX): She moves into an opponent’s space, which provokes an attack of opportunity. She can occupy the same space as a creature of any size. A Half Ghost can move through cracks or holes large enough for her component parts (including equipment). Each turn spent in such a state deals 1 point of Con damage.

Unbreathing (EX) : She can choose not to breathe for 1 minute per Con score. After that normal suffocation rules are applied. She mush eat, drink, and sleep as per base creature.

Elusive Body (EX): Creatures take a -16 penalty to grapple checks against a Half Ghost creature.

  • +8 strength for purposes of calculating carrying capacity
  • Base creature's weight becomes 1d8.
  • Considered tiny for resisting wind forces.
  • Is resistant to healing magic. They receive only half the hp of healing granted by any magic source of healing.
  • Takes half again as much damage (+50%) from spells or effects that affect an area, such as splash weapons and many evocation spells.
  • Takes half damage from any physical attack that doesn't deal bludgeoning damage. Any attack made with a ghost touch weapon automatically bypasses this.