Garnet Bailey
From Aeon Strategic
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Garnet Bailey (awoke on January 1496, date of birth unknown).
Vital Stats
Name: | Garnet Bailey |
Race: | Human |
Age: | 18 |
Gender: | Female |
Alignment: | - |
Height: | 5ft 2in |
Weight: | 130 lb. |
Patron: | New Gods |
Mechanical Stats
Garnet Bailey
Female Human Rouge 1 | |
medium humanoid | |
Init and Senses | 3, Perception +5 (Normal Vision) |
Languages | Common, Elfish |
DEFENSE |
|
AC | 15, touch 13, flat-footed 12 |
HP | 9 (1 HD) |
Saves | 0/5/1 |
CMD | 13 |
OFFENSE |
|
Speed | 30 ft (6 spaces) |
Attacks | Dagger +3(1d4/19-20), Brass Knuckles +0(1d3/x2), Hand Crossbow +3(1d4/19-20) |
CMB | 0 |
STATISTICS |
|
Abilities | STR 11 DEX 16 CON 10 INT 12 WIS 12 CHA 10 |
Base Atk | 0 |
Special Qualities | Sneak Attack 1d6, Skilled Liar |
Feats | Weapon Finesse, Dodge |
Skills | Bluff +5, Craft (Alchemy) +5, Diplomacy +4, Disable Device +7, Disguise +4, Heal, Intimidate +4, Perception +5, Sense Motive +5, Sleight of Hand +7, Diplomacy +4, Disable Device +7, Disguise +4, Intimidate +4 |
Gear | Dagger (2), Brass Knuckles, Hand Crossbow, Bolts (10), Traveler's outfit (2), Backpack , Bedroll , Flint and Steel, Hooded Lantern, Oil (3), Trail Rations(5), Waterskin , Hemp Rope (50 ft), Whetstone, Belt Pouch, Thief's Tools |
Biography
Personality: | Speaks politely. Prone to giving long-winded explanations. Projects and aura of calmness around her. Naturally fearless, but not without caution. |
Appearance: | Toned body, bony faced, thin hazel hair that is closely cropped with long bangs pined back with a seven-pointed star ornament. Violet eyes show a hint of empathy within them. Constantly smiling. Speaks with exaggerated hand gestures. |
Origin: | A winter two years ago, Garnet woke up in a gutter without any memories, only a sack filled with some petty possessions (cryptic scraps of paper, a brass key, and a glass eye with blood stains) and a big cut across her forehead. That same day she was adopted by Spencer Bailey, an former officer of the Badgercrawl military. |
Life before an Adventurer: | Worked odd-jobs and vending trinkets and medicinal herbs to fund her travels across Corterra. |
Family: | Spencer Bailey named and cared for Garnet and helped her get back on her feet. |
Likes: | Sleeping in, late night walks, ballroom dancing, meeting new people, poetry |
Dislikes: | Formal clothes, people whistling, interruptions |
Friends: | Spencer Bailey and his various contacts. |
Enemies: | Not any that she knows of. |
Prized Possessions: | The septagram pin which she owned as long as she can remember, and brass key that she found in the sack. They are give her hope that she might remember who she use to be. She keeps the glass eye, though it is unsettling and makes her uncomfortable. |
Quotes
"I admit, I have woken up in worse places."
"Charity is not for the sake of others, but to one’s own advantage."