SUM TO TEN GENERATION
Sum to Ten is an option for players and gamemasters seeking a middle ground between the rigidity of the standard priority chart and the complexity of more ﬂexible, but advanced, character-generation methods. Using this choice, players refer to either the new Sum to Ten Priority Table or simply the basic Priority Table (p. 65, SR5) with one change: Rather than selecting A, B, C, D, E as normal, players are given a pool of ten (10) points to spend on priorities. Choosing A costs 4 points, B is 3, C is 2, D is 1, and an E choice is free. Creating a standard character, with a priority array of A, B, C, D, E, would cost 10 points. Sum to Ten characters receive the same 10 points to spend—the same amount of potential—but may invest them however they wish. Sum to Ten allows a player to choose A multiple times and then settle for D and E levels for the rest of creation, to create a character with C Priority Levels all the way across the board, or even to essentially mimic the standard Priority array, if that’s what they prefer. Though each Priority Level (A, B, C, D, and E) can be selected more than once under this method, keep in mind that each column (Metatype, Attributes, Magic/ Resonance, Skills, and Resources) may still only be selected once. No trying and take the 0-cost “E” option over and over again, gaining your Human character +1 special attribute point each time, or creating an infnite loop of 6,000 nuyen profts over and over again. You have to hack the Matrix, not the chargen system, sorry!
Spend 10 points on Priorities, using this modifed table or the standard Priority Table (p. 65, SR5) with the following adjustment: A Priority = 4 points B Priority = 3 points C Priority = 2 points D Priority = 1 point E Priority = 0 points