How to Not Suck at Shadowrun
A concise guide to creating Shadowrun 5e characters that can successfully live on the harsh streets of the 6th world.
Feel free to disregard these recommendations for roleplay/build reasons, but know what you are getting into.
Have ~12 dice for what your character is supposed to be good at.
Have ~9 dice for things that your character is supposed to be competent at.
Try to not have a 1 in any attribute so you have at least 1 dice for skills with no ranks (defaulting).
Useful skills to put at least 1 or 2 points into regardless of build:
- Con and/or Etiquette
- Computer(Matrix Search)
- Pilot Ground Vehicle(Wheeled)
Regardless of build, put at least 4 points into Automatics or Longarms if you don't have combat skills as part of your build.
Don't forget Knowledge Skills.
Everyone needs these (in no particular order):
- Dodge Scoot
- FAKE SIN!
- Licenses (same rating as fake sin)
- Certified Credstick
- Some form of Direct Neural Interface or Image/Sound Links and AR Gloves
Don't forget contacts, and your lifestyle.
And as always:
- Watch your Back,
- Shoot straight,
- Conserve ammo,
- And, never deal with a dragon.