Harpy (Shadowrun Race)

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Harpies (also known as valkyries) are a subvariant of elves that have avian wings extending from their arms. A lighter frame means that they are less durable and not as personable than standard Homo Sapiens Nobilis but they are faster and stronger to facilitate flight in the fitter specimens.

Attributes

Body AGI REA STR WIL LOG INT CHA EDG
1/5 3/8 1/6 2/7 1/6 1/6 1/6 1/6 1/6

Racial Traits: +1 dice pool on visual perception tests, Flight, Prehensile Feet, +100% Lifestyle Costs, Slow land Speed

Land Movement Rate

Walk Rate Agility
Run Rate Agility*2
Sprint Increase 2m/hit

Prehensile Feet: +2 dice pool on non-tumbling/flying gymnastics tests.

Flight Rules

To get airborne requires a Gymnastics + Agility (5) test.

  • +1 if taking off into the wind
  • +2 if taking off into strong winds (not cumulative with previous)
  • +1 per rating of the light body adept power
  • +3 for jumping from a high point/already gliding

Movement while flying works similarly to movement on the ground with a standard "walking" and "running" rate and sprint increases. In addition flight can't be maintained below 8m/round.

Walk Rate Agility*4
Run Rate Agility*8
Sprint Increase 2m/hit Gymnastics + Strength

For every hit on a Gymnastics + Agility test a harpy can climb 2 m. Every 2m climbed lowers the walk rate modifier by 1 and the run rate modifier by 2.

With a Gymnastics + Agility (1) test a harpy can glide. While gliding, a harpy moves agility*2 meters for every 1 meter they drop in altitude (round the amount dropped up). Same movement rules as above except they can only "walk".

While flying a harpy can carry up to their Str*5 kg without any sort of test. Each hit on a Strength + Body test increases their carrying capacity by 5 kg. Every 5 kg above the limit reduces a harpy's physical limit in regards to flight by 1.